I am one of those rare graduate students who still makes a bit of time to watch some television. I know… I know… Honestly though, I learn from a good show, story, or plot. Battlestar Galactica, the early Gray’s Anatomy, and the initial seasons of Prison Break, Lost, and 24, are some of the contemporary visual narratives that go beyond the mere entertainment they are meant to provide… and there’s plenty to gain from watching them if you are conscious of this. There are other not so good narratives out there, but it’s harder to admit and share what I see in them in a public manner… ;)
Recently, while watching some of these shows, I noted a change in the commercial advertising landscape: the automotive industry is trying to harness the power of typography and verbal communications to make its pitch to us.
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears and the summit of his knowledge. This is the dimension of imagination. It is an area which I will call… the final semester.1
Last December, in preparation for the work of the next few months, I prepared an end of semester presentation which I used to share thoughts and ideas about my final project. This presentation, in a way a rite of passage for my graduate growth, provided a stage to externalize some of the ideas, thoughts, and possibilities of my immediate present, while simultaneously opening a moment to reflect about my time in graduate school.
In my original application to graduate school, I questioned if propinquity to my father’s practice and friends had influenced me by injecting an architectural way of thinking, one way or another dependant upon formal, stylistic or structural considerations. At the time I was afraid that was a bad thing, thinking there was a particular way that graphic designers had to think. Today, three semesters into the most immersive design experience of my life so far, I highly value this multidisciplinary background from which I come from. Having been surrounded by an intense and competitive group of people committed to culture and the arts, I now marvel at the common thread that binds them all constantly, whether in conversations or debate: a relentless search for an eloquent expression of order within the reaffirmation of each individual’s particular outlook of the world.
Not deluded by any belief of being able to find my own answers on the subject at such an early stage in my career, my sojourn at NC State has granted me the opportunity to meet, challenge, and be challenged by my peers to elucidate better what I must make the future to be. Here at NC State I have enjoyed the company of a few key people that have had something to say about the world around them, and I have embraced an all-encompassing understanding of the culture of design.
I now have the responsibility of reaching closure to this experience at NC State through my work of a final project, which may prove to be an unthreaded path to venture into at a later stage in life.
1 Text adapted from the original narration of the opening credits in Season 1 of The Twilight Zone television series.
A few weeks ago, in one of those paradoxical afternoons where warmth and clarity are mixed with feelings of confusion, Marty Maxwell Lane, in a sudden look-left ask-question sequence, said: “Where do you stand in the form is content debate?“. (What a way to get my attention right?) For about 10 seconds, my agitated cognitive self shuffled through every single project I ever made…anxiety crept in… I almost found myself questioning my existence… (and from Marty’s reaction, I am sure that my perplexed state was being externalized through my facial configurations.)
I finally was able to respond to her query, even though I’ll admit that I am not quite sure what I said. At the time, I verbally articulated an answer while I simultaneously thought about the question. In retrospect now, where do I stand on this debate?
Three landscapes are important to my work: content, concept, and context. One of my design interests lies in articulating the space between the three, in finding overlays and relational patters among them. It’s like being able to identify and work in that moment when one is between being awake and being asleep, when one still remembers dreams. The point is that I am interested in the relation of these, and it is my belief that an adequate understanding of it leads to, and concludes in formal creations. I see form as the subjective outcome of the interplay of these landscapes.
Answering Marty’s question, since I see form as a subjective outcome of the relationship between content, concept and context, form in itself can only be understood as content. It produces and embodies a particular meaning. If some other person where to receive the same specs and assignment that I got for some of my earlier work, I am sure that the end-product would be different, a different piece, a different outcome, and hence, a different content.
The panel, moderated by Lily Maya, graphic design faculty member at MICA, included:
Transforming Programming into “Fungramming”
by De Angela L. Duff, Assistant Professor, Multimedia Department, The University of the Arts
The Language of Motion
Jan Kubasiewicz, Professor, Dynamic Media Institute at Massachusetts College of Art and Design in Boston
and my presentation, Understanding Interaction through People, Settings, and Scenarios
This was my first presentation at an AIGA event, and as such, I wanted to follow all the guidelines that had been set. The most important one, as you can imagine, was a 15 minute time-limit to my presentation. I followed it, but had to write, re-write, ask for feedback, re-write, and write one more time what I was going to say. Even the night before, at 1am, I was still in the lobby of the hotel touching-up on the final details (Thanks to Cady Bean-Smith for her company and support in those wee hours of the morning).
What is the best part of having done all that? Now I can share with you exactly what I said since I have a slide-per-slide script, but before moving into the presentations, I want to thank Rebecca Tegtmeyer, Marty Maxwell Lane, Cady Bean-Smith, Lauren Waugh and Caroline Prietz for all their support, fun times, photos and memories from this conference.
(from top left to bottom right: Cady Bean-Smith, Rebecca Tegtmeyer, Lauren Waugh, Alberto Rigau, Marty Maxwell Lane and Caroline Prietz.)
(from top left to bottom right: Cady Bean-Smith, Ryan Clifford, Rebecca Tegtmeyer, Lauren Waugh, Caroline Prietz, Marty Maxwell Lane and Alberto Rigau.)
In the lobby of the event, there was small setup with an iMac running the Photobooh application, so that we could take pictures with our friends to create a visual guest-book of the conference attendees (I so wish we had thought for our symposium last year).
Rebecca and Marty begin with Cady Bean-Smith’s rubber band typography.
Rebecca Tegtmeyer and Marty Maxwell Lane represented the NC State Graphic Design Masters Program at the MFA panel on the last day of the conference. They did incredible.
The presentation, following a format that I do not remember the name, lasted for 10 mins. In that short time, Rebecca and Marty were able to speak about the pedagogical approach of the NC State Curriculum, explain the structure of the program, delve into projects briefings, and they still managed to show 2 fully developed investigations, culminating in the marriage of everything that had been explained before into well executed pieces. Read the rest of this entry »
It was a great conference on many accounts, but most importantly it gave some of us the opportunity to share with students and academics from other institutions.
Having learned my lesson during the Boston conference (where i did not take my camera), I can now tell a selected visual story of the event. If you are interested for a detailed account, see Louise Sandhaus’ blog where she has some very interesting and detailed notes of many of the sessions, panels, and lectures. Read the rest of this entry »
So the big question after getting the button machine was: what was I going to do as a first button set to share with others? I decided to make a gift to my classmates, and I made a button out of every single one of the Design Thinking Posters that we each made for this semester’s studio class. The set has all 16 concepts represented.
Swipe… review… sign… pay later [repeat?] Understanding Martha Augustinos’ and Ian Walker’s approach to schemas and how it can aid a designer frame reflexive behaviors during a consumer experience.
Reflect about the purchases made in the last few days. Did any transactions involve checks, money orders, cash, or even a visit to the bank? Most likely the quantitative answer to this question will be low, if not zero. Physical currency no longer plays a major role in commercial negotiations. Items, information, and services can be acquired, and sometimes are required (try to reserve a vehicle without a credit card), through the use of credit-based-cards in lieu of tangible currency. The benefits of such a system are hard to deny: a credit card is often faster than paying with cash, avoids having to deal with change, offers an ever-present source of funds in case of an emergency, minimizes economically-based social judgments, and serves as an element that grants certain social power.
American critic Frederic Jameson, in Postmodernism: The Cultural Logic of Late Capitalism, wrote: “Any return to the haptic and tactile… seem to hearken back to… the “late modern,” when building materials were expensive and of the finest quality and people still wore suits and ties. It is like the transition from precious metals to the credit card: the “bad new things” are no less expensive, and you no less consume their very value, it is the value of the… equipment you consume first and foremost, and not of its objects.” (Jameson, p.99) The credit card is not only a means to consumption, but it now represents consumption itself, and as such, it has developed its own set of appeals. The credit card is now a must and there is no turning back. Read the rest of this entry »
These are some images of the installation that was part of our first semester studio project where the class attempted to define design thinking in terms of a series of thinking strategies and cognitive frameworks. Read the rest of this entry »
Recently there has been much talk of corporate cultures —and other disciplines— engaging in the practice of “design thinking“. Such announcements are usually paralleled with ideas of creativity, innovation, and user-centeredness; associations that sound cool and hip but many times result in superficial, inaccurate, and vague information. Wether we like it or not, the buzzword of design thinking is everywhere.
On a recent article in the New York Times, Unboxed: Design Is More Than Packaging, the author, Janet Rae-Dupree, makes an effort to unbox “design” by concentrating on this thing designers do called design thinking. She says: “…design thinking usually involves a period of field research —usually close observation of people— to generate inspiration and a better understanding of what is needed, followed by open, nonjudgmental generation of ideas. After a brief analysis, a number of the more promising ideas are combined and expanded to go into “rapid prototyping,” which can vary from a simple drawing or text description to a three-dimensional mock-up. Feedback on the prototypes helps hone the ideas so that a select few can be used. The results can be startling.”
On another article in the Fast Company website, Design Thinking… What is that?, its author, Mark Dziersk, defines design thinking as consisting of four steps: defining the problem, creating many options, refining selected directions, and picking a winner for execution. He says: “At this point enough road has been traveled to insure success. It’s the time to commit resources to achieve the early objectives. The byproduct of the process is often other unique ideas and strategies that are tangential to the initial objective as defined. Prototypes of solutions are created in earnest, and testing becomes more critical and intense. At the end of stage 4 the problem is solved or the opportunity is fully uncovered.” He concludes the article with: “Design thinking describes a repeatable process employing unique and creative techniques which yield guaranteed results — usually results that exceed initial expectations. Extraordinary results that leapfrog the expected. This is why it is such an attractive, dynamic and important methodology for businesses to embrace today.”
While these two examples, noble in their intentions and approach, describe a bit of what design thinking can be in terms of a traditional object-oriented approach where processes conclude in tangible objects, they do not elaborate on how design thinking operates in this contemporary landscape of information and ever-changing job descriptions. Read the rest of this entry »
It’s that time of year again… it’s back to school time! The adventures of my graduate class continue as we enter our second year of the master’s program. Exciting times are these…
Last year already came and went. The first semester was intense. The second was considerably busy. The third? I can’t wait to find out! I am not at all worried though, for Meredith Davis and Santiago Piedrafita are leading the way…
This semester is special though. Not that the previous ones were not, but this semester I begin to articulate my research interests towards the development of a final project. This experience will force me to concentrate my interests into a series of researchable questions which I will later investigate and work on. About time I got started on this…
A few days ago I was notified that my original abstract was accepted into the conference. This is my final revised abstract.
Understanding Interaction through People, Settings, and Scenarios
At NC State, the Professional Bachelors of Graphic Design prepares students to understand design from a systems perspective. Among courses that address the issue, three are dedicated to imaging. Last Spring, when co-teaching a three-credit sophomore class —Imaging II: Settings and People (Leading to Activity Scenarios)— with Santiago Piedrafita (faculty member), students were introduced to interaction and time-based media through three key ideas: settings, people and scenarios. Each was addressed through a particular investigation: a “site survey (settings);” a “subject study (people);” and an “activity map (scenarios).”
For the site survey investigation, students were asked to build annotated panoramas through layering techniques, documenting and commenting on a particular location of their daily commute. To visualize the importance of people within a system, students collected ethnographic data of other school members, which they then reinterpreted into one-minute biographical video clips and oversized broadsheets. The semester concluded with an understanding of scenarios, exploring how myriad interfaces found on various mobile platforms shape and affect interactions (scenarios) between users (people) and their environment (setting). This investigation was carried out through hand-made rapid-paper-prototypes, later modeled into stop-animation video clips.
Throughout the semester, concepts were introduced through observation and interpretative methods like annotated tableaus, visual essays, authored journals, video interviews, collaborative ideation techniques, activity maps, paper-prototyping, and stop-animation photography. These “image-making” strategies helped students visualize and actualize key aspects (and phases) of diverse design problems (project-definition-driven, project-building, project-making), understanding issues they will come to terms with when undergoing interactive and time-based media work.
My friend Seth commented on my previous photos from Spain: “I see your usual fetish for textures.”
(Or something very close to this and the idea that I mostly shoot textures.) So in response to his comment, I decided to place myself upon this setting and wait for random people to become characters or actors in my composition. Some of them came out great… Read the rest of this entry »
After the closing ceremony at the Moulin, we came to Grasse, where Cynthia took us on a tour of a perfume factory which was very nice. Read the rest of this entry »
Armando Rigau currently pursues a Master in Architecture I at Cornell University. He received his bachelor's degree in Philosophy with History and Spanish minors from Georgetown University.