Social Studies Conference: The presentation

Posted: November 6th, 2008 | Author: | Filed under: Conferences, DesignCulture, NC State, Teaching | Tags: , , , , , , , , , , , , , , , , , , , , | No Comments »


Photo by Caroline Prietz

On October 18 I had the opportunity to make a presentation in the Time+Motion panel at AIGA‘s Social Studies Education Conference, held at the Maryland Institute College of Art.

The panel, moderated by Lily Maya, graphic design faculty member at MICA, included:

Transforming Programming into “Fungramming”
by De Angela L. Duff,
Assistant Professor, Multimedia Department, The University of the Arts

The Language of Motion
Jan Kubasiewicz, Professor, Dynamic Media Institute at Massachusetts College of Art and Design in Boston

and my presentation,
Understanding Interaction through People, Settings, and Scenarios

This was my first presentation at an AIGA event, and as such, I wanted to follow all the guidelines that had been set. The most important one, as you can imagine, was a 15 minute time-limit to my presentation. I followed it, but had to write, re-write, ask for feedback, re-write, and write one more time what I was going to say. Even the night before, at 1am, I was still in the lobby of the hotel touching-up on the final details (Thanks to Cady Bean-Smith for her company and support in those wee hours of the morning).

What is the best part of having done all that? Now I can share with you exactly what I said since I have a slide-per-slide script, but before moving into the presentations, I want to thank Rebecca Tegtmeyer, Marty Maxwell Lane, Cady Bean-Smith, Lauren Waugh and Caroline Prietz for all their support, fun times, photos and memories from this conference.

Click on the jump for the presentation.

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The ideation continues

Posted: April 18th, 2008 | Author: | Filed under: DesignCulture, DesignResearch, DesignThinking, NC State, Personal, StudioWork | Tags: , , , , , | No Comments »


Click image for high resolution.

As the end of the semester approaches, work on the independent study gets more intense.


Working by framing a project within the context of a learning community

Posted: April 18th, 2008 | Author: | Filed under: DesignCulture, DesignThinking, NC State, Personal, Philosophy, StudioWork | Tags: , , , , , , , , , , | No Comments »

The current undergraduate graphic design curriculum at the College of Design, like others in the country, introduces its students to the field through a fundamental year of art, form, rules, exploration, and little or basic software use. As the pedagogical experience progresses into sophomore year, students move, within the timeframe of 2 months, from custom methodological ways of working within a handmade environment into an automatized, software dependent sterile digital scenario.

Design concepts are still explored through the making of artifacts, yet this very process now relies on the manipulation of software tools for their very execution. Previous experience on creative software platforms shapes many of the student’s individual experiences, some having an easier time than others. No matter the case, the commonality between all levels of expertise becomes them having to learn it.

Learning software moves to the forefront of the student’s interests. Pressure is exerted on the professors to teach the various platforms required for successful execution. Teaching strategies, ranging from in-class demos, to online tutorials, and even reference books, become a hindrance to the students, while one-to-one gesture based exchanges between them seem to provide a more stable source of growth and understanding. How can online digital tools help with this learning process? Could such tools offer a possible platform for pedagogical reinterpretation? Would a grassroots approach to software instruction lead to a flourishing of its understanding?

The last few months I’ve working around these issues. All of my projects have concentrated around the struggles of sophomore graphic design students at the College of Design as they experience the initial steps of learning software. Community, values, needs and outcomes have been studied, tested… and hopefully address. As final review gets near, now its time to polish the projects into presentable shape. More to come…